Design & Medialow risk

json-canvas

Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.

pantheon-org/tekhne·skills/documentation/obsidian/json-canvas/SKILL.md
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# JSON Canvas Skill

## Mindset

JSON Canvas is a minimal open standard: nodes positioned on an infinite grid, connected by edges. The entire spec fits in two arrays. Design with this simplicity in mind — when a layout feels complex, it is usually a positioning or ID-management problem, not a schema problem.

**When to apply:** Creating or editing `.canvas` files, building visual mind maps or flowcharts in Obsidian, or generating canvas files programmatically.
**When NOT to apply:** The user wants a Markdown note, a database view (use Bases), or a diagram format that outputs to image/PDF — JSON Canvas is a live interactive format, not a rendering target.

## File Structure

A canvas file (`.canvas`) contains two top-level arrays following the [JSON Canvas Spec 1.0](https://jsoncanvas.org/spec/1.0/):

```json
{
  "nodes": [],
  "edges": []
}
```

- `nodes` (optional): Array of node objects
- `edges` (optional): Array of edge objects connecting nodes

## Common Workflows

### 1. Create a New Canvas

1. Create a `.canvas` file with the base structure `{"nodes": [], "edges": []}`
2. Generate unique 16-character hex IDs for each node (e.g., `"6f0ad84f44ce9c17"`)
3. Add nodes with required fields: `id`, `type`, `x`, `y`, `width`, `height`
4. Add edges referencing valid node IDs via `fromNode` and `toNode`
5. **Validate**: Parse the JSON to confirm it is valid. Verify all `fromNode`/`toNode` values exist in the nodes array

### 2. Add a Node to an Existing Canvas

1. Read and parse the existing `.canvas` file
2. Generate a unique ID that does not collide with existing node or edge IDs
3. Choose position (`x`, `y`) that avoids overlapping existing nodes (leave 50-100px spacing)
4. Append the new node object to the `nodes` array
5. Optionally add edges connecting the new node to existing nodes
6. **Validate**: Confirm all IDs are unique and all edge references resolve to existing nodes

### 3. Connect Two Nodes

1. Identify the source and target node IDs
2. Generate a unique edge ID
3. Set `fromNode` and `toNode` to the source and target IDs
4. Optionally set `fromSide`/`toSide` (top, right, bottom, left) for anchor points
5. Optionally set `label` for descriptive text on the edge
6. Append the edge to the `edges` array
7. **Validate**: Confirm both `fromNode` and `toNode` reference existing node IDs

### 4. Edit an Existing Canvas

1. Read and parse the `.canvas` file as JSON
2. Locate the target node or edge by `id`
3. Modify the desired attributes (text, position, color, etc.)
4. Write the updated JSON back to the file
5. **Validate**: Re-check all ID uniqueness and edge reference integrity after editing

## Nodes

Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.

### Generic Node Attributes

| Attribute | Required | Type | Description |
|-----------|----------|------|-------------|
| `id` | Yes | string | Unique 16-char hex identifier |
| `type` | Yes | string | `text`, `file`, `link`, or `group` |
| `x` | Yes | integer | X position in pixels |
| `y` | Yes | integer | Y position in pixels |
| `width` | Yes | integer | Width in pixels |
| `height` | Yes | integer | Height in pixels |
| `color` | No | canvasColor | Preset `"1"`-`"6"` or hex (e.g., `"#FF0000"`) |

| Type | Extra Required Field | Notes |
|------|---------------------|-------|
| `text` | `text` (string) | Markdown content; use `\n` for newlines, NEVER `\\n` |
| `file` | `file` (path) | Optional `subpath` for heading/block anchor |
| `link` | `url` (string) | External URL |
| `group` | none | Optional `label`, `background`, `backgroundStyle` |

See [NODE-REFERENCE.md](references/NODE-REFERENCE.md) for full attribute tables and JSON examples for each type.

## Edges

Edges connect nodes via `fromNode` and `toNode` IDs.

| Attribute | Required | Type | Default | Description |
|-----------|----------|------|---------|-------------|
| `id` | Yes | string | - | Unique identifier |
| `fromNode` | Yes | string | - | Source node ID |
| `fromSide` | No | string | - | `top`, `right`, `bottom`, or `left` |
| `fromEnd` | No | string | `none` | `none` or `arrow` |
| `toNode` | Yes | string | - | Target node ID |
| `toSide` | No | string | - | `top`, `right`, `bottom`, or `left` |
| `toEnd` | No | string | `arrow` | `none` or `arrow` |
| `color` | No | canvasColor | - | Line color |
| `label` | No | string | - | Text label |

```json
{
  "id": "0123456789abcdef",
  "fromNode": "6f0ad84f44ce9c17",
  "fromSide": "right",
  "toNode": "a1b2c3d4e5f67890",
  "toSide": "left",
  "toEnd": "arrow",
  "label": "leads to"
}
```

## Colors

The `canvasColor` type accepts either a hex string or a preset number:

| Preset | Color |
|--------|-------|
| `"1"` | Red |
| `"2"` | Orange |
| `"3"` | Yellow |
| `"4"` | Green |
| `"5"` | Cyan |
| `"6"` | Purple |

Preset color values are intentionally undefined -- applications use their own brand colors.

## ID Generation

Generate 16-character lowercase hexadecimal strings (64-bit random value):

```
"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"
```

## Layout Guidelines

- Coordinates can be negative (canvas extends infinitely)
- `x` increases right, `y` increases down; position is the top-left corner
- Space nodes 50-100px apart; leave 20-50px padding inside groups
- Align to grid (multiples of 10 or 20) for cleaner layouts

| Node Type | Suggested Width | Suggested Height |
|-----------|-----------------|------------------|
| Small text | 200-300 | 80-150 |
| Medium text | 300-450 | 150-300 |
| Large text | 400-600 | 300-500 |
| File preview | 300-500 | 200-400 |
| Link preview | 250-400 | 100-200 |

## Validation Checklist

After creating or editing a canvas file, verify:

1. All `id` values are unique across both nodes and edges
2. Every `fromNode` and `toNode` references an existing node ID
3. Required fields are present for each node type (`text` for text nodes, `file` for file nodes, `url` for link nodes)
4. `type` is one of: `text`, `file`, `link`, `group`
5. `fromSide`/`toSide` values are one of: `top`, `right`, `bottom`, `left`
6. `fromEnd`/`toEnd` values are one of: `none`, `arrow`
7. Color presets are `"1"` through `"6"` or valid hex (e.g., `"#FF0000"`)
8. JSON is valid and parseable

If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).

## Complete Examples

See [references/EXAMPLES.md](references/EXAMPLES.md) for full canvas examples including mind maps, project boards, research canvases, and flowcharts.

## Common Mistakes

**NEVER** embed literal newlines in JSON string values — use `\n`. **NEVER** use `\\n` — it renders as literal backslash-n on screen.
**NEVER** reuse the same `id` across nodes or edges — duplicates silently overwrite each other with no error.
**NEVER** reference a `fromNode`/`toNode` ID that does not exist in `nodes` — the edge renders invisibly.
**NEVER** place child nodes outside the group's coordinate bounds — they appear as free-floating items.
**NEVER** set `fromEnd`/`toEnd` to anything other than `"none"` or `"arrow"` — other values are silently discarded.
**NEVER** supply a bare integer for `color` — the `canvasColor` type requires a quoted string (`"1"`, not `1`).

**WHY:** JSON Canvas validation errors are silent — corrupted files and dangling references produce no error messages, making bad state invisible until the canvas is manually inspected.

See [COMMON-MISTAKES.md](references/COMMON-MISTAKES.md) for full Bad/Good JSON examples.

## References

- [JSON Canvas Spec 1.0](https://jsoncanvas.org/spec/1.0/)
- [JSON Canvas GitHub](https://github.com/obsidianmd/jsoncanvas)