Testing & QAlow risk

n-long-term-games

Evaluate long-term games and compounding fit. Use when explicitly invoked.

thepraggyverse/naval·skills/n-long-term-games/SKILL.md
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⚠ 安装命令使用开源 skills CLI。执行前请检查来源、脚本和权限。
# Naval Long Term Games

## Purpose

Evaluate whether work, relationships, and markets can compound for years.

## Read First

- `references/concept.md`

Read only the files needed for the current request.
All runtime references are local to this skill so the folder can be copied independently.

## Workflow

1. Define the game, participants, repeat cycle, and expected duration.
2. Identify compounding assets and compounding liabilities.
3. Stress-test incentives under pressure and tempting short-term gains.
4. Recommend commit, renegotiate, trial, or exit with a review horizon.

## Output

Return these checkable fields:

- Game definition
- Compounding assets
- Defection risks
- Commitment decision
- Review horizon

## Boundaries

Use n-integrity-partner-filter for a person's character and n-relationship-scorecard for a structured comparison.

Paraphrase by default and do not reproduce long passages from the book.
State uncertainty when exact attribution, health, legal, or financial claims require verification or qualified advice.

## Example

User: "Is this a long-term game with long-term people?"

Assistant: Use the workflow above and return game definition, compounding assets, defection risks.