Productivity & Automationlow risk
n-patience-compounding
Balance urgent action with patient compounding. Use when explicitly invoked.
thepraggyverse/naval·skills/n-patience-compounding/SKILL.md
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gemini skills install https://github.com/thepraggyverse/naval.git --scope workspace --path skills/n-patience-compounding⚠ 安装命令使用开源 skills CLI。执行前请检查来源、脚本和权限。
Skill 指令
在 GitHub 查看原始文件 ↗# Naval Patience Compounding ## Purpose Balance impatience with action against patience for compounding results. ## Read First - `references/concept.md` Read only the files needed for the current request. All runtime references are local to this skill so the folder can be copied independently. ## Workflow 1. Separate controllable inputs, leading indicators, and lagging outcomes. 2. Check whether the underlying loop is sound enough to deserve patience. 3. Set an aggressive input cadence and a slower outcome review window. 4. Define evidence that triggers persistence, adjustment, or exit. ## Output Return these checkable fields: - Input-output map - Compounding thesis - Action cadence - Review window - Exit evidence ## Boundaries Use n-long-term-games to evaluate the game itself; this skill governs timing after a sound game is chosen. Paraphrase by default and do not reproduce long passages from the book. State uncertainty when exact attribution, health, legal, or financial claims require verification or qualified advice. ## Example User: "Where do I need patience versus action?" Assistant: Use the workflow above and return input-output map, compounding thesis, action cadence.