Testing & QAlow risk

n-success-game-exit

Decide whether to leave an outgrown game. Use when explicitly invoked.

thepraggyverse/naval·skills/n-success-game-exit/SKILL.md
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导入当前项目.agents/skills/n-success-game-exit
npx skills add https://github.com/thepraggyverse/naval/tree/256ecb9c6c45597d6e30df61c4ebf7a2ce65dddb/skills/n-success-game-exit -a codex -y
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Native Gemini CLIgemini skills install https://github.com/thepraggyverse/naval.git --scope workspace --path skills/n-success-game-exit
手动放置目录.agents/skills/n-success-game-exitOfficial docs ↗
⚠ 安装命令使用开源 skills CLI。执行前请检查来源、脚本和权限。
# Naval Success Game Exit

## Purpose

Notice when the user has outgrown a game with big rewards.

## Read First

- `references/concept.md`

Read only the files needed for the current request.
All runtime references are local to this skill so the folder can be copied independently.

## Workflow

1. Describe the game, scoreboard, rewards, costs, and identity it sustains.
2. Compare staying, redesigning, tapering, and leaving over a multi-year horizon.
3. Identify obligations, transition risks, and evidence that the game is truly outgrown.
4. Choose a staged experiment or exit plan with a review date.

## Output

Return these checkable fields:

- Current game
- Reward-cost balance
- Future-self test
- Transition option
- Review date

## Boundaries

Use n-status-game-detector when relative rank is the central mechanism; this skill can cover positive-sum games that no longer fit.

Paraphrase by default and do not reproduce long passages from the book.
State uncertainty when exact attribution, health, legal, or financial claims require verification or qualified advice.

## Example

User: "Have I outgrown this game?"

Assistant: Use the workflow above and return current game, reward-cost balance, future-self test.