Web & Frontendlow risk
sddesign
Full spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run. Writes `.ui-craft/spec.md`. Run when starting a net-new surface from scratch. Invoke when the user asks for sddesign on their UI, or mentions 'sddesign' alongside design / UI / frontend work.
educlopez/ui-craft·.agents/skills/sddesign/SKILL.md
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导入这个 Skill
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导入当前项目.agents/skills/sddesign
npx skills add https://github.com/educlopez/ui-craft/tree/b4d719ce59f9df4d59599a40348b0bc468dbe34b/.agents/skills/sddesign -a codex -y导入个人环境~/.agents/skills/sddesign
npx skills add https://github.com/educlopez/ui-craft/tree/b4d719ce59f9df4d59599a40348b0bc468dbe34b/.agents/skills/sddesign -a codex -g -y导入当前项目.claude/skills/sddesign
npx skills add https://github.com/educlopez/ui-craft/tree/b4d719ce59f9df4d59599a40348b0bc468dbe34b/.agents/skills/sddesign -a claude-code -y导入个人环境~/.claude/skills/sddesign
npx skills add https://github.com/educlopez/ui-craft/tree/b4d719ce59f9df4d59599a40348b0bc468dbe34b/.agents/skills/sddesign -a claude-code -g -y导入当前项目.agents/skills/sddesign
npx skills add https://github.com/educlopez/ui-craft/tree/b4d719ce59f9df4d59599a40348b0bc468dbe34b/.agents/skills/sddesign -a github-copilot -y导入个人环境~/.copilot/skills/sddesign
npx skills add https://github.com/educlopez/ui-craft/tree/b4d719ce59f9df4d59599a40348b0bc468dbe34b/.agents/skills/sddesign -a github-copilot -g -y导入当前项目.agents/skills/sddesign
npx skills add https://github.com/educlopez/ui-craft/tree/b4d719ce59f9df4d59599a40348b0bc468dbe34b/.agents/skills/sddesign -a cursor -y导入个人环境~/.cursor/skills/sddesign
npx skills add https://github.com/educlopez/ui-craft/tree/b4d719ce59f9df4d59599a40348b0bc468dbe34b/.agents/skills/sddesign -a cursor -g -y导入当前项目.agents/skills/sddesign
npx skills add https://github.com/educlopez/ui-craft/tree/b4d719ce59f9df4d59599a40348b0bc468dbe34b/.agents/skills/sddesign -a gemini-cli -y导入个人环境~/.gemini/skills/sddesign
npx skills add https://github.com/educlopez/ui-craft/tree/b4d719ce59f9df4d59599a40348b0bc468dbe34b/.agents/skills/sddesign -a gemini-cli -g -yNative Gemini CLI
gemini skills install https://github.com/educlopez/ui-craft.git --scope workspace --path .agents/skills/sddesign⚠ 安装命令使用开源 skills CLI。执行前请检查来源、脚本和权限。
Skill 指令
在 GitHub 查看原始文件 ↗<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. --> **Context:** this sub-skill is one lens of the broader `ui-craft` skill. If the `ui-craft` skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below. Run the spec-driven design pipeline for the target the user described. Load the `ui-craft` skill. --- ## ORCHESTRATE-ONLY RULE This command **sequences existing phase commands**. It MUST NOT re-implement or duplicate any logic from them. Every composition rule, wireframe algorithm, craft rule, and convergence engine lives in the phase commands. This command contributes only: 1. Gate detection (does the artifact exist?) 2. Offer prompts (run phase X or skip?) 3. Progress reporting (the checklist) 4. Degraded-mode honesty (what was skipped and what that costs) When in doubt: call the phase command, don't inline its steps. --- ## Progress Checklist Print this at the start and update it after each gate resolves: ``` [ ] brief [ ] tokens [ ] shape (spec) [ ] craft (build) [ ] converge [ ] ship ``` Use `[✓]` for completed/skipped-with-artifact, `[>]` for the current gate, `[–]` for skipped-without-artifact (degraded). --- ## Pipeline Gates ### Gate 1 — Brief Check: does `.ui-craft/brief.md` exist? **If yes:** mark `[✓] brief`. Note that brief §6 learned constraints and the a11y/correctness floor are in effect for all downstream gates — they take precedence over any spec.md composition choice. **If no:** offer to run `/brief` now. - User confirms → run `/brief`. When it completes, mark `[✓] brief`. - User declines → mark `[–] brief`. Note downstream impact: "no brief → craft will use skill defaults; composition will not be anchored to project principles." ### Gate 2 — Tokens Check: does a token spine exist? (Look for CSS variables `--color-*`, `--font-*`, `--accent-*`, a Tailwind `theme.extend` with tokens, or a token file.) **If yes:** mark `[✓] tokens`. **If no:** offer to run `/tokens` now. - User confirms → run `/tokens`. When it completes, mark `[✓] tokens`. - User declines → mark `[–] tokens`. Note downstream impact: "no token spine → craft will establish a minimal inline token set; it won't match an existing system." ### Gate 3 — Shape (spec) **Existing-surface guard:** Before running `/shape`, check if `.ui-craft/spec.md` already contains a `## Surface: <name>` block for this surface. If it does, do NOT re-run shape and blindly append a duplicate section — offer to update the existing section or skip shape (the spec already exists). Run `/shape` for the surface described in the target the user described. Shape produces its full five-step output (content inventory, ASCII layout, state list, open questions). **Persist in pipeline (default):** Inside the `/sddesign` pipeline, shape's Step 6 spec persist is the default — it is auto-confirmed unless the user explicitly opts out of the spec gate. The persist writes `.ui-craft/spec.md` (or appends the surface section). This is the whole point of the pipeline. - Persist completes → `.ui-craft/spec.md` is written (or the surface section is appended). Mark `[✓] shape (spec)`. - User explicitly opts out of persist → mark `[–] shape (spec, unsaved)`. Note downstream impact: "no spec.md → craft (build) will build against shape's printed output; acceptance bar will not be persisted." ### Gate 4 — Craft (build) Run `/craft <surface>` where `<surface>` matches the description in the target the user described. `/craft` declares the **Craft Read** (`references/craft-intent.md`) before building — surface kind, audience, theme/accent, DESIGN_VARIANCE, and the one **signature bet**. The signature bet is built inside this gate, not deferred to converge or polish. If the spec section names a composition, the Craft Read must be consistent with it. `/craft` loads `.ui-craft/spec.md` before building. If `[✓] shape (spec)` was set, the spec's chosen composition, component inventory, state lattice, and acceptance bar take precedence over recipe defaults — every acceptance bar item from the spec must be green before craft reports done. If `[–] shape (spec, unsaved)`, craft builds against the shape output printed to the terminal. Note in the checklist. Mark `[✓] craft (build)` when the build completes. ### Gate 5 — Converge Run the `visual-anti-slop` preset from `../skills/ui-craft/references/loops.md`. This iterates — evaluate → fix one → re-evaluate — until the zero-critical gate passes or the budget is exhausted (default budget: 3 iterations). - If the loop gate passes (zero critical findings) → mark `[✓] converge`. - If budget exhausted with open findings → mark `[>] converge (open findings)`. List unresolved findings from the loop report. ### Gate 6 — Ship Run `/finalize` verdict. Finalize reports READY / NOT READY / BLOCKED based on the 10-pass finish bar and the brief/token gate. Print the final verdict and the complete resolved checklist: ``` [✓] brief [✓] tokens [✓] shape (spec) [✓] craft (build) [✓] converge [✓] ship ``` **Degraded-mode honesty.** If any gate was marked `[–]`, list them in the ship verdict with their downstream impacts: > "Skipped gates: tokens (skipped) → token spine not validated; shape (spec, unsaved) → acceptance bar not persisted. These gaps reduce the ship verdict's confidence." --- ## Precedence Brief §6 learned constraints and the a11y/correctness floor take precedence over spec.md composition choices at every gate. If a constraint conflicts with a spec.md decision, the constraint wins — update the spec section to reflect the winning choice and note the brief §6 reference.